Sunday, May 26, 2019

AWI: Battle of Hubbardton

What prerequisite is there to fully enjoy a historical wargame scenario and its tactical challenge? Answer: You do not know anything about the battle (and even about the war).

With this being the case, my friend „The Don“ invited me to take on the role as the scotsman Simon Fraser, British Commander at the Battle of Hubbardton, July 7th, 1777 (click pictures to enlarge).

Brigadier General Simon Fraser confering with Major Robert Grant (24th Foot),
Major Alexander Lindsay (Lt. Infantry) and an Indian Scout: „Where is Riedesel?“
 
The rules in use were Keith Flint's „Post of Honour“, a simplified version of his „Honours of War“ rules.

The scenario began with some well thought out „Kriegsspiel“-elements, which required me to assess various and conflicting intelligence reports. Not knowing what went on historically added a lot in respect to immersion!
 
The plan I came up with, centered on a controlled and measured offensive on left wing and center combined with a flanking maneuver on the right with the Grenadiers. I wanted to give Baron Riedesel - my reinforcements, whose position I was unsure of - time to arrive and act as a reseve and not exhausting my troops too early.

Starting Positions: looking from west to east, with
Sucker Brook at the bottom, Grenadiers on the right
The Grenadiers make progress through difficult terrain while the
British main battleline, moving slowly forward, encountered
 impediments (not modelled, but asumed)
The Americans move forward. The Britsh fire first,
but gain no advantage from that.


The musketry exchange in the centre heats up. The Grenadiers
break out of the woods and assault the Green Mountain Boys
and Baron Riedesel finally arrives!
Major John Alcands Grenadiers in the thick of the fighting as
American Militia gazes in awe. The Grenadiers will prevail!
The American attack is repelled, the Green Mountain Boys dispersed
and the American Morale beyond breaking point - they rout in numbers!

A Britsh victory thanks to the steadfast Grenadiers and the recklessness of the Americans who repeatedly threw themselves against the "red brick wall" in close assault.

A thrilling and entertaining game, lasting roughly two and a half hours. The "Post of Honour" rules worked smoothly in the background. Their "Featherstonian" element - the player with the iniative having to decide to move first and fire second or the other way round - required some interesting decision making.

Thanks a lot to the Don for a visually appealing, thrilling and intersting scenario. It proves, that with a simple, well thought-out ruleset and the right mindset a lot can be achieved.

Tuesday, May 7, 2019

Little Conversions: Prussian Regimental Commanders

Necessity is the mother of invention. With 12 musketeers already painted, I was looking for a suitable regimental commander.

As shown in the picture below, the coats of IR 3 Anhalt had no lapels and two rows of buttons, officers 12 gilt buttons on each side.  A Foundry Prussian Officer came close, but - besides being already fully painted as Johann Diedrich von Hülsen - had tassels instead of buttons.

Regimantal Commander of IR 3 Anhalt
(Russian General, Foundry, pack SYWR031)

Time to expand the skill set and to learn how to use Greenstuff, which I have never used so far.

I took a Russian General from Foundry (pack SYWR031) and gave him the prussian Ringkragen (gorget) and the necessary buttons. The left side of his coat had none and the right side too few. Fiddly stuff! But I prevailed and am quite happy with the result:

Russian General with added prussian gorget and buttons to coat and cuffs.

I also added a sword to a Front Rank Prussian Officer, intended to be the commander of IR 9 Quadt. Originally, he just points with his finger. Not appropriate when leading your men in to battle, I think.

Front Rank Prussian Officer with sword added

Wednesday, May 1, 2019

Blasthof Bridge: Imperial (Austrian) Generals

I already painted an Austrian Feldmarschall-Lieutenant who will act as the Imperial Commander-in-Chief for the Blasthof scenario. He still needs an ADC and the cavalry can also use another officer.

Therefore, I added two mounted General-Feldwachtmeister from the Crusader Miniatures Austrian Generals pack. The one waving his hat will be the ADC (click picture to enlarge):

ADC: Austrian General-Feldwachtmeister, Crusader Miniatures

The one with the hand outstretched, I converted and gave him a sword:

Cavalry Commander: General-Feldwachtmeister, Crusader Miniatures


The CiC in the center - the Feldmarschall-Lieutenant - is a Front Rank Figure:

Left to Right: Cavalry Commander, CiC, ADC


A view from the side, together with the Regimental Commander (Obrist-Kommandant) of Regiment Kaiser, Nr. 1:

Left to Right: Regimental Cdr, ADC, Cavalry Commander, CiC